In my situation I continuously enter one scene, than exit and so on... So Live bytes
amount must be the same while reentering the scene, but it grows up by 3Mb on each enter.
I want to find memory that remains from previous scene. Memory Leak instrument shows no leaks. How can I compare two "snapshots" of memory to highlight differences in allocations?
Previous scene snapshot:
After reentering:
approach it using Heapshot Analysis
Here's a great blog entry by bbum: When is a Leak not a Leak? Using Heapshot Analysis to Find Undesirable Memory Growth