I ask to find a problem in my code which crashes application. I have Licensing code and libgdx code which work okay as separate applications. I added licensing code as is to main activity of the Libgdx project. After that the application crashes on the device. I have no idea why.
Logcat is as follows:
Main activity code is here:
public class MyActivity extends AndroidApplication {
private static final String BASE64_PUBLIC_KEY = "!!!!! PLACE YOUR KEY HERE!!!!!!";
// Generate your own 20 random bytes, and put them here.
private static final byte[] SALT = new byte[] {
-45, 65, 30, -128, -103, -57, 74, -64, 51, 88, -95, -45, 77, -117, -36, -113, -11, 32, -64,
89
};
private TextView mStatusText;
private Button mCheckLicenseButton;
private LicenseCheckerCallback mLicenseCheckerCallback;
private LicenseChecker mChecker;
// A handler on the UI thread.
private Handler mHandler;
public void onCreate (android.os.Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
print("MyLog====","00000000000000000");
requestWindowFeature(Window.FEATURE_INDETERMINATE_PROGRESS);
setContentView(R.layout.main);
mStatusText = (TextView) findViewById(R.id.status_text);
mCheckLicenseButton = (Button) findViewById(R.id.check_license_button);
mCheckLicenseButton.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
doCheck();
}
});
mHandler = new Handler();
// Try to use more data here. ANDROID_ID is a single point of attack.
String deviceId = Secure.getString(getContentResolver(), Secure.ANDROID_ID);
// Library calls this when it's done.
mLicenseCheckerCallback = new MyLicenseCheckerCallback();
// Construct the LicenseChecker with a policy.
mChecker = new LicenseChecker(
this, new ServerManagedPolicy(this,
new AESObfuscator(SALT, getPackageName(), deviceId)),
BASE64_PUBLIC_KEY);
print("MyLog====","11111111111111");
doCheck();
}
protected Dialog onCreateDialog(int id) {
final boolean bRetry = id == 1;
return new AlertDialog.Builder(this)
.setTitle(R.string.unlicensed_dialog_title)
.setMessage(bRetry ? R.string.unlicensed_dialog_retry_body : R.string.unlicensed_dialog_body)
.setPositiveButton(bRetry ? R.string.retry_button : R.string.buy_button, new DialogInterface.OnClickListener() {
boolean mRetry = bRetry;
public void onClick(DialogInterface dialog, int which) {
if ( mRetry ) {
doCheck();
} else {
Intent marketIntent = new Intent(Intent.ACTION_VIEW, Uri.parse(
"http://market.android.com/details?id=" + getPackageName()));
startActivity(marketIntent);
}
}
})
.setNegativeButton(R.string.quit_button, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
finish();
}
}).create();
}
private void displayDialog(final boolean showRetry) {
print("MyLog====","DisplayDialog");
mHandler.post(new Runnable() {
public void run() {
setProgressBarIndeterminateVisibility(false);
showDialog(showRetry ? 1 : 0);
mCheckLicenseButton.setEnabled(true);
}
});
}
private void doCheck() {
mCheckLicenseButton.setEnabled(false);
setProgressBarIndeterminateVisibility(true);
mStatusText.setText(R.string.checking_license);
mChecker.checkAccess(mLicenseCheckerCallback);
}
private void displayResult(final String result) {
print("MyLog====","3333333333333");
mHandler.post(new Runnable() {
public void run() {
print("MyLog====","aaaaaaaaaaaa");
mStatusText.setText(result);
print("MyLog====","bbbbbbbb");
setProgressBarIndeterminateVisibility(false);
print("MyLog====","cccccccc");
mCheckLicenseButton.setEnabled(true);
print("MyLog====","ddddddd");
}
});
}
private class MyLicenseCheckerCallback implements LicenseCheckerCallback {
public void allow(int policyReason) {
print("MyLog====","444444444444444");
if (isFinishing()) {
// Don't update UI if Activity is finishing.
return;
}
// Should allow user access.
displayResult(getString(R.string.allow));
// setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
// initialize(new Game3(), false);
}
public void dontAllow(int policyReason) {
print("MyLog====","55555555555555555");
if (isFinishing()) {
// Don't update UI if Activity is finishing.
return;
}
//displayResult(getString(R.string.dont_allow));
// Should not allow access. In most cases, the app should assume
// the user has access unless it encounters this. If it does,
// the app should inform the user of their unlicensed ways
// and then either shut down the app or limit the user to a
// restricted set of features.
// In this example, we show a dialog that takes the user to Market.
// If the reason for the lack of license is that the service is
// unavailable or there is another problem, we display a
// retry button on the dialog and a different message.
displayDialog(policyReason == Policy.RETRY);
}
public void applicationError(int errorCode) {
print("MyLog====","6666666666666666666666");
if (isFinishing()) {
// Don't update UI if Activity is finishing.
return;
}
// This is a polite way of saying the developer made a mistake
// while setting up or calling the license checker library.
// Please examine the error code and fix the error.
//if (errorCode==Policy.
String result = String.format(getString(R.string.application_error), errorCode);
displayResult(result);
print("MyLog====","9999999999999999999");
String msg="";
if (errorCode==1) msg="1-NOT_LICENSED";
if (errorCode==2) msg="2-LICENSED_OLD_KEY";
if (errorCode==3) msg="3-ERROR_NOT_MARKET_MANAGED";
if (errorCode==4) msg="4-ERROR_SERVER_FAILURE";
if (errorCode==5) msg="5-ERROR_OVER_QUOTA";
if (errorCode==6) msg="6-ERR";
print("MyLog====",msg);
}
}
@Override
protected void onDestroy() {
super.onDestroy();
mChecker.onDestroy();
}
I have erased my key from licensing code. You should enter your code to try, otherewise it'll be invalid key exception. Thanks in advance.
AndroidApplication
requires you to initialize(...)
or initializeForView(...)
in onCreate(...)
. Since you didn't include it above, I can only assume that it is missing in your code.
If you need to have a native Android UI, you'll need to use initializeForView(...)
to get a LibGDX surface, then insert it into the view hierarchy. Alternatively, you can trigger the check from within your game via an interface.