I want to create a simple program that you open any given image and select 2 colors: BackgroundColor
and OutlineColor
. Then make an outline around the "object".
Here is my code so far:
for (int y = 1; y < height - 1; y++) //iterate trough every pixel
{ //in my bitmap
for (int x = 1; x < width - 1; x++)
{
//i want to put a pixel only if the the curent pixel is background
if (bitmap.GetPixel(x, y) != BackgroundColor)
continue;
var right = bitmap.GetPixel(x + 1, y);
var down = bitmap.GetPixel(x, y + 1);
var up = bitmap.GetPixel(x, y - 1);
var left = bitmap.GetPixel(x - 1, y);
//get the nearby pixels
var neibours = new List<Color> {up, down, left, right};
var nonBackgroundPix = 0;
//then count how many are not outline nor background color
foreach (Color neibour in neibours)
{
if (neibour != BackgroundColor && neibour != OutlineColor)
{
nonBackgroundPix++;
}
}
//finaly put an outline pixel only if there are 1,2 or 3 non bg pixels
if (nonBackgroundPix > 0 && nonBackgroundPix < 4)
{
bitmap.SetPixel(x, y, OutlineColor);
}
}
}
And here comes the problem when I run my code and input
I get
And what I want is
If you find a problem in my code, know better algorithm for doing this or manage to do it in some way just tell me. Thanks in advance guys!
I'd suggest storing a new array with pixels "to be changed later" and then once the full image is mapped go back and set those. (Also, you can change it immediately and then add a flag to the pixel you can check for, but this is more logic you'd need to implement such as checking against a boolean array)