Where is the soundId in Cocos2d?
I understand that it is returned from somewhere, but how do you capture this value or where it is?
I am trying to stop an effect using:
[[SimpleAudioEngine sharedEngine] stopEffect:<#(ALuint)#>];
But, I do not know where to get the soundId for said effect.
Any help is greatly appreciated.
Thanks.
The ALuint is returned from playEffect:
ALuint effect = [[SimpleAudioEngine sharedEngine] playEffect:@"effect.caf"];
[[SimpleAudioEngine sharedEngine] stopEffect:effect];