I am working on a program to manage a minecraft server with a local UI as well as a remote interface. I have a button on a ribbon bar that will enable or disable the remote interface and a textbox for inputting the port. Currently, I disable the textbox when the networking is enabled, but, disabling does not re-enable the textbox after I set it to true again (and setting a breakpoint reveals it to still be false).
private void NetToggleChecked(object sender, RoutedEventArgs e) {
portTextBox.IsEnabled = false;
if (ButtonPressedByUser) {
var result = MessageBox.Show("Are you sure you want to enable networking with the current settings?" +
" If not properly configured, it may be possible for an attacker to enter your server.",
"Simple Bukkit Wrapper", MessageBoxButton.YesNo, MessageBoxImage.Warning,
MessageBoxResult.No);
if (result == MessageBoxResult.No) {
ButtonPressedByUser = false;
NetworkToggle.IsChecked = false;
ButtonPressedByUser = true;
return;
}
}
Config.NetConf["enabled"] = "true";
int port;
if (!int.TryParse(Config.NetConf["port"], out port)) {
MessageBox.Show("Port could not be parsed (is it a number?)");
ButtonPressedByUser = false;
NetworkToggle.IsChecked = false;
ButtonPressedByUser = true;
return;
}
Net.Listener.StartListening(port);
}
private void NetworkToggleUnchecked(object sender, RoutedEventArgs e) {
portTextBox.IsEnabled = true;
if (ButtonPressedByUser) {
var result =
MessageBox.Show("Are you sure you wish to disable all networking to your server? It will " +
"be impossible to connect to it remotely and any existing connections will be closed.",
"", MessageBoxButton.YesNo, MessageBoxImage.Warning, MessageBoxResult.No);
if (result == MessageBoxResult.No) {
ButtonPressedByUser = false;
NetworkToggle.IsChecked = true;
ButtonPressedByUser = true;
return;
}
}
Config.NetConf["enabled"] = "false";
Net.Listener.StopListening();
}
Thank you for any help resolving why the textbox will not enable again.
Old Question but i kept coming across it while searching for an answer so figured i'd post an answer anyways. There is a bug in the ribbonTextbox control that results in isenabled always being false if there is no command associated. There are 2 ways round this from what i have found:
1: Create a new control based on the ribbontextbox and override the isenabledcore property to always return true. As shown here Cannot set RibbonTextBox isEnable to False
2: Create a dummy command and associate it with the control
public static readonly ICommand DummyCommand = new RoutedCommand("Dummy", typeof(Control));
public static void Dummy(Object sender, ExecutedRoutedEventArgs e)
{
// Do nothing its a dummy command
}
public static void CanDummy(object sender, CanExecuteRoutedEventArgs e)
{
e.CanExecute = true;
}
as described in a comment in this link http://blogs.msdn.com/b/wpf/archive/2010/10/21/wpf-ribbon-october-2010-update-details.aspx . AS i said probably no help to the original poster but i kept coming across it while looking for an answer so it may save someone else a few minutes of googling time.