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androidopengl-esframe-rate

Raise fps on android tablet above 60 for opengl \game


My question is: I have a android phone and tablet, both running android 4.0. On the phone my game runs at 120 fps, on the tablet at 60. I understand the higher resolution may be a factor, but is 60 fps good for an android game? Anyway to achieve higher fps on the tablet?

I've tried using AndEngine and E3Droid for my game (As they are open gl 2.0 and 1.0/1.1 respectively) and yet both yield the same results.

Any tips? Maybe 60fps is more than enough for an android game? I am coming from XNA where i usually have well over 100 fps, hence my concern.


Solution

  • Regardless of what is good for a game, this is totally out of your hands. Rendering is capped at 60, or even 30 fps on many devices. Don't worry about it, it is completely device dependent!

    If you haven't already, look at implementing a fixed timestep in your game logic. Here is a great blog post on this subject.

    Good luck!