This few lines of python 3.2 code uses the latest pygame module to move an image. It is related to this example: http://www.pygame.org/docs/tut/MoveIt.html
Here is my code:
import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((600,400))
bg = pygame.image.load('bg.jpg')
player = pygame.image.load('player.jpg')
pos = player.get_rect()
while True:
for i in pygame.event.get():
if i.type() == pygame.QUIT:
sys.exit()
screen.blit(bg,(0,0))
screen.blit(player,(i,i))
pygame.display.update()
Here is the error I get when running it:
Traceback (most recent call last):
File "C:/Users/Grounds Keeper Willy/Desktop/Python Code/test.py", line 12, in
if i.type() == pygame.QUIT:
TypeError: 'int' object is not callable
I have found similar questions but the answers stated that the problem was using a function name as a variable too, which is not what I'm doing. I cannot seem to figure out what is wrong here.
It should read:
if i.type == pygame.QUIT:
instead of:
if i.type() == pygame.QUIT:
since the type
member of the Event
class is not a function, so you don't need/can call it by using ()
.