For some reason when I try to print out a string using Slick's UnicodeFont class it is upside-down.
(NOTE: I am also using LWJGL, but I dont think its interfering with what slick is trying to do.)
Initialized Code:
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0, Display.getWidth(), 0, Display.getHeight(), 1, -1);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
try {
normalFont = new UnicodeFont("res/fonts/visitor.ttf", 15, false, false);
normalFont.addAsciiGlyphs();
normalFont.addGlyphs(400, 600);
normalFont.getEffects().add(new ColorEffect());
normalFont.loadGlyphs();
} catch (SlickException e) {
e.printStackTrace();
}
Draw Code:
normalFont.drawString(10f, 740f, "HELLO WORLD!");
Does anyone know why my string is being drawn upside down?
I found the answer. I needed to change this:
GL11.glOrtho(0, Display.getWidth(), 0, Display.getHeight(), 1, -1);
To this:
GL11.glOrtho(0, Display.getWidth(), Display.getHeight(), 0, 1, -1);