I'm getting a strange error when committing a flip animation. These three bars show up, almost like strips that aren't being drawn too.
I got a screenshot to show what I'm talking about. These lines are always in the same place, and show up on both sides.
graphics glitch screenshot http://img263.imageshack.us/img263/6079/animationglitch.jpg
Here is the code that I'm using, I've used it before without problems, so I'm not sure whats goin on.
-(void)switchView
{
BOOL isChangingToMapView = _mapViewController.view.superview == nil;
CGContextRef context = UIGraphicsGetCurrentContext();
[UIView beginAnimations:nil context:context];
[UIView setAnimationDuration:1];
[UIView setAnimationTransition:(isChangingToMapView ? UIViewAnimationTransitionFlipFromLeft : UIViewAnimationTransitionFlipFromRight) forView:self.view cache:YES];
if (isChangingToMapView)
{
[_mapViewController viewWillAppear:YES];
[_listViewController viewWillDisappear:YES];
[_listViewController.view removeFromSuperview];
[self.view insertSubview:_mapViewController.view atIndex:0];
[_listViewController viewDidDisappear:YES];
[_mapViewController viewDidAppear:YES];
}
else
{
[_listViewController viewWillAppear:YES];
[_mapViewController viewWillDisappear:YES];
[_mapViewController.view removeFromSuperview];
[self.view insertSubview:_listViewController.view atIndex:0];
[_mapViewController viewDidDisappear:YES];
[_listViewController viewDidAppear:YES];
}
[UIView commitAnimations];
}
Any ideas as to what could be causing this?
Well I banged my head off of this problem for awhile and then moved on. Then I had the bright idea to try it on the actual phone. Sure enough it runs properly on the phone.
Just a little reminder, if you are having weird problems developing on the simulator, at least try your app on the phone before you waste to much time chasing a bug made by the simulator.