I have a numericUpDown control (Windows Forms).
I want to listen to the ValueChanged
event.
I set it in the properties and it works.
But:
I want that i can "scroll" up or down. (If I make this longer it will be faster)
When I'm done with the "scroll", I want that the event xyz is fired now and not during the scrolling.
How can I do that?
Try using the mouseup event. It fires when you take your finger off of the left mouse button, so in theory it should solve your issue.
[Edited by James] Try this control on your form.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Example.CustomControl
{
/// <summary>
/// Provides an extra event for the numericUpDown control that fires after the value stops scrolling.
/// </summary>
public class NumericDelayedChange : NumericUpDown
{
/// <summary>
/// Flag that the value has actually changed.
/// </summary>
/// <devdoc>
/// Just in case the control was clicked somewhere other than the up/down buttons.
/// </devdoc>
private bool valueHasChanged = false;
/// <summary>
/// Fires when the value has stopped being scrolled.
/// </summary>
public event EventHandler OnAfterScollValueChanged;
/// <summary>
/// Captures that value as having changed.
/// </summary>
/// <param name="e"></param>
protected override void OnValueChanged(EventArgs e)
{
valueHasChanged = true;
base.OnValueChanged(e);
}
/// <summary>
/// Captures the mouse up event to identify scrolling stopped when used in combination with the value changed flag.
/// </summary>
/// <param name="mevent"></param>
protected override void OnMouseUp(MouseEventArgs mevent)
{
base.OnMouseUp(mevent);
if (mevent.Button == System.Windows.Forms.MouseButtons.Left)
{
PerformOnAfterScollValueChanged();
}
}
/// <summary>
/// Captures the key up/down events to identify scrolling stopped when used in combination with the value changed flag.
/// </summary>
/// <param name="mevent"></param>
protected override void OnKeyUp(KeyEventArgs e)
{
if (e.KeyCode == Keys.Up || e.KeyCode == Keys.Down)
{
PerformOnAfterScollValueChanged();
}
base.OnKeyUp(e);
}
/// <summary>
/// Checks the value changed flag and fires the OnAfterScollValueChanged event.
/// </summary>
private void PerformOnAfterScollValueChanged()
{
if (valueHasChanged)
{
valueHasChanged = false;
if (OnAfterScollValueChanged != null) { OnAfterScollValueChanged(this, new EventArgs()); }
}
}
}
}