I've been searching the internet and I haven't had any luck. I'm using an Xbox Kinect with the Kinect SDK v1.0. I want to take the raw depth data and convert it into a text document so I can use the depth data. I found something on this site but it was for the Beta2 and I need to use v1.0. Any help is appreciated but I am new to coding so sample code would be best.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Kinect;
using System.Diagnostics;
using System.IO;
namespace DepthTextStream
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
const float MaxDepthDistance = 4095; // max value returned
const float MinDepthDistance = 850; // min value returned
const float MaxDepthDistanceOffset = MaxDepthDistance - MinDepthDistance;
private void Window_Loaded(object sender, RoutedEventArgs e)
{
kinectSensorChooser1.KinectSensorChanged += new DependencyPropertyChangedEventHandler(kinectSensorChooser1_KinectSensorChanged);
}
void kinectSensorChooser1_KinectSensorChanged(object sender, DependencyPropertyChangedEventArgs e)
{
var oldSensor = (KinectSensor)e.OldValue;
//stop the old sensor
if (oldSensor != null)
{
oldSensor.Stop();
oldSensor.AudioSource.Stop();
}
//get the new sensor
var newSensor = (KinectSensor)e.NewValue;
if (newSensor == null)
{
return;
}
//turn on features that you need
newSensor.DepthStream.Enable(DepthImageFormat.Resolution320x240Fps30);
newSensor.SkeletonStream.Enable();
//sign up for events if you want to get at API directly
newSensor.AllFramesReady += new EventHandler<AllFramesReadyEventArgs>(newSensor_AllFramesReady);
try
{
newSensor.Start();
}
catch (System.IO.IOException)
{
//this happens if another app is using the Kinect
kinectSensorChooser1.AppConflictOccurred();
}
}
void newSensor_AllFramesReady(object sender, AllFramesReadyEventArgs e)
{
short[] depthData;
using (DepthImageFrame depthFrame = e.OpenDepthImageFrame()) //create a new frame every time one is ready
{
//assign a value to depthData
depthData = new short[depthFrame.PixelDataLength];
}
}
private void SaveDepthData(short[] depthData)
{
//initialize a StreamWriter
StreamWriter sw = new StreamWriter(@"C:/Example.txt");
//search the depth data and add it to the file
for (int i = 0; i < depthData.Length; i++)
{
sw.WriteLine(depthData[i] + "\n"); //\n for a new line
}
//dispose of sw
sw.Close();
SaveDepthData(depthData);
}
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
StopKinect(kinectSensorChooser1.Kinect);
}
private void StopKinect(KinectSensor sensor)
{
if (sensor != null)
{
if (sensor.IsRunning)
{
//stop sensor
sensor.Stop();
//stop audio if not null
if (sensor.AudioSource != null)
{
sensor.AudioSource.Stop();
}
}
}
}
}
}
This is pretty simple using version 1.5.0.1, which is practically the same as version 1.0 and will work on it. All you need to complete this is A)a short[]
to hold the depth data B)a DepthImageFrame
to move the data to the array, and C)A StreamWriter
to save the data.
Add a short[]
to store your depth data, and inside of your DepthFrameReadyEventArgs
(or AllFramesReadyEventArgs
) you "use" a DepthImageFrame
by doing:
short[] depthData;
...
using (DepthImageFrame depthFrame = e.OpenDepthImageFrame(()) //create a new frame every time one is ready
{
//assign a value to depthData
depthData = new short[depthFrame.PixelDataLength];
}
Then you can add the depth from each frame to depthData
using DepthImageFrame.CopyPixelDataTo
using (DepthImageFrame depthFrame = e.OpenDepthImageFrame(()) //create a new frame every time one is ready
{
//assign a value to depthData
depthData = new short[depthFrame.PixelDataLength];
//add raw depth data to depthData
depthFrame.CopyPixelDataTo(depthData);
}
Then we can write a method to save our data using a StreamWriter
.
private void SaveDepthData(short[] depthData)
{
//initialize a StreamWriter
StreamWriter sw = new StreamWriter(@"C:/Example.txt");
//search the depth data and add it to the file
for (int i = 0; i < depthData.Length; i++)
{
sw.WriteLine(depthData[i] + "\n"); //\n for a new line
}
//dispose of sw
sw.Close();
}
...
SaveDepthData(depthData);
Hope this helps!