which I use is vImageConvert_RGB888toARGB8888
and vImagePermuteChannels_ARGB8888
. First change it from RGB24 to ARGB, because OPENGL ES doesn't support ARGB, so need to change ARGB to BGRA with vImagePermuteChannels_ARGB8888
. But when the data need to change is big the time cost is high, so someone with better methods? thanks! My codes like this:
- (void)transformRGBToBGRA:(const UInt8 *)pict{
rgb.data = (void *)pict;
vImage_Error error = vImageConvert_RGB888toARGB8888(&rgb,NULL,0,&argb,NO,kvImageNoFlags);
if (error != kvImageNoError) {
NSLog(@"vImageConvert_RGB888toARGB8888 error");
}
const uint8_t permuteMap[4] = {3,2,1,0};
error = vImagePermuteChannels_ARGB8888(&argb,&bgra,permuteMap,kvImageNoFlags);
if (error != kvImageNoError) {
NSLog(@"vImagePermuteChannels_ARGB8888 error");
}
free((void *)pict);
}
Now I found the fastest solution is assembly. Just like this:
__asm__ volatile(
"0: \n"
"# load 3 64-bit regs with interleave: \n"
"vld3.8 {d0,d1,d2}, [%0]! \n"
"# swap d0 and d2 - R and B\n"
"vswp d0, d2 \n"
"# store 4 64-bit regs: \n"
"vst4.8 {d0,d1,d2,d3}, [%2]! \n"
"subs %1, %1, #1 \n"
"bne 0b \n"
:
: "r"(img), "r"(numPixels24), "+r"(bgraData)
: "r6", "r7","r8"
);