I basically want to display a rectangle on a dialog window widget. Using another question as reference, I tried to adapt the framework of using a QLabel and painting to it (the process overall seems overly complicated).
I started by making a member in the dialog box's class:
QLabel* label;
In the constructor of the dialog box:
label = new QLabel(this);
label->setGeometry(20, 50, 50, 100);
Just to try and make it work, I gave the dialog box a button to make the "rectangle" created with the label appear on the widget. I connected the "pressed" signal of this button to a slot which does the following:
QPixmap pixmap(50, 100);
pixmap.fill(QColor("transparent"));
QPainter painter(&pixmap);
painter.setBrush(QBrush(Qt::black));
painter.drawRect(20, 50, 50, 100);
label->setPixmap(pixmap);
update();
Unfortunately, nothing appears in the widget when I press the button. What am I missing here?
I tried this with PyQt and it generally works, but I'm not 100% sure about the procedure. Maybe you should try calling painter.end()
the painter before calling setPixmap()
. Also, I'm not sure if one is supposed to draw onto a QPixmap outside of QWidget:paintEvent
, it might be safer to draw a QImage and create a QPixmap from it.
from PyQt4 import QtGui
app = QtGui.QApplication([])
class Test(QtGui.QWidget):
def __init__(self):
QtGui.QWidget.__init__(self)
self.bn = QtGui.QPushButton("Paint")
self.lb = QtGui.QLabel()
layout = QtGui.QVBoxLayout(self)
layout.addWidget(self.bn)
layout.addWidget(self.lb)
self.bn.clicked.connect(self.handleClick)
def handleClick(self):
pixmap = QtGui.QPixmap(50, 100)
pixmap.fill(QtGui.QColor("transparent"))
p = QtGui.QPainter(pixmap)
p.drawRect(0,0,50-1,100-1)
p.end()
self.lb.setPixmap(pixmap)
t = Test()
t.show()
app.exec_()
For simply drawing a rectangle this is certainly very complicated. I don't know what you are planning, be aware that there is QGraphicsView for drawing figures.