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javascriptasynchronousgoogle-chrome-extensionbreakpointsgoogle-chrome-devtools

After calling chrome.tabs.query, the results are not available


I'm creating (learning) an extension for Google Chrome.

To debug some code, I inserted console.log(), as follows:

var fourmTabs = new Array();
chrome.tabs.query({}, function (tabs) {
    for (var i = 0; i < tabs.length; i++) {
        fourmTabs[i] = tabs[i];
    }
});
for (var i = 0; i < fourmTabs.length; i++) {
    if (fourmTabs[i] != null)
        window.console.log(fourmTabs[i].url);
    else {
        window.console.log("??" + i);
    }
}

It's very simple code: get all tabs info into an array of my own, and print some things.

To check whether the code works as it should, I run the code. Here comes the problem:

  • When I use breakpoints (via the Developer tools), the code runs fine.
  • Without breakpoints, nothing is printed.

Any idea why?


Solution

  • Your problem can be simplified to:

    /*1.*/ var fourmTabs = [];
    /*2.*/ chrome.tabs.query({}, function(tabs) {
    /*3.*/     fourmTabs[0] = tabs[0];
    /*4.*/ });
    /*5.*/ console.log(fourmTabs[0]);
    

    You expect that the fourmTabs array is updated (by line 3) when line 5 is reached.
    That is wrong, because the chrome.tabs.query method is asynchronous.


    In an attempt to make you understand the significance of the asynchronous aspect, I show a code snippet with the same structure as your code and a story.

    /*1.*/ var rope = null;
    /*2.*/ requestRope(function(receivedRope) {
    /*3.*/     rope = receivedRope;
    /*4.*/ });
    /*5.*/ grab(rope);
    
    • At line 1, the presence of a rope is announced.
    • At lines 2-4, a callback function is created, which ought to be called by the requestRope function.
    • At line 5, you're going to grab the rope via the grab function.

    When requestRope is implemented synchronously, there's no problem:
      You: "Hi, I want a rope. Please throw the rope"call the callback function" when you've got one."
      She: "Sure." throws rope
      You: Jumps and grabs rope - You manage to get at the other side, alive.

    When requestRope is implemented asynchronously, you may have a problem if you treat it as synchronous:
      You: "Please throw a rope at me."
      She: "Sure. Let's have a look..."
      You: Jumps and attempts to grab rope Because there's no rope, you fall and die.
      She: Throws rope Too late, of course.


    Now you've seen the difference between an asynchronously and synchronously implemented function, let's solve your original question:

    var fourmTabs = new Array();
    chrome.tabs.query({}, function (tabs) {
        for (var i = 0; i < tabs.length; i++) {
            fourmTabs[i] = tabs[i];
        }
        // Moved code inside the callback handler
        for (var i = 0; i < fourmTabs.length; i++) {
            if (fourmTabs[i] != null)
               window.console.log(fourmTabs[i].url);
            else {
                window.console.log("??" + i);
            }
        }
    });
    // <moved code inside callback function of chrome.tabs.query>
    

    With breakpoints, your code works, because by the time that the second part of the code is reached, the callback has already been called.