I am attempting to vend an object across two processes, within my application. However, when I test my code the process that receives the vended object just blocks. I've more or less followed the example code on http://www.mikeash.com/pyblog/friday-qa-2009-02-20-the-good-and-bad-of-distributed-objects.html.
Below is the code for my two processes:
/*
* Description: Vends an object that the receiver can then access
* through the distributed object.
*/
#import <Cocoa/Cocoa.h>
#import <iostream>
using namespace std;
int main() {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
cout << "Starting vendor " << endl;
NSMutableArray *mutable_array;
[mutable_array addObject:@"Louis Lang"];
[mutable_array addObject:@"John Doe"];
NSConnection *connection = [NSConnection connectionWithReceivePort:[NSPort port] sendPort:nil];
[connection setRootObject:mutable_array];
[connection registerName:@"com.example.whatever"];
[[NSRunLoop currentRunLoop] run];
[pool drain];
return 0;
}
And the "receiver"
/*
* Description: Receives the vended object from the server
*
*/
#import <Cocoa/Cocoa.h>
#import <iostream>
using namespace std;
int main() {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
cout << "Starting receiver." << endl;
id theObject = (id)[NSConnection rootProxyForConnectionWithRegisteredName:@"com.example.whatever" host:nil];
int the_count = [theObject count];
NSLog(@"There are %i items in mutable_array", the_count);
[pool drain];
return 0;
}
Your code seems OK for most of it, the distributed objects part at least. But:
NSMutableArray* mutable_array = [[NSMutableArray alloc] init];
[mutable_array addObject:@"Louis Lang"];
[mutable_array addObject:@"John Doe"];
will definitely help, I think.
If you are using Xcode 4.4+, this will do as well:
NSArray* array = @[ @"Louis Lang", @"John Doe" ];