I am making a game in which the player goes up to the exit and is transported to the next level. When I compile the project, I get the message: EXC_BAD_ACCESS (code = 2, address = 0x791)
I use this code to set up the exit:
_exit = [CCSprite spriteWithSpriteFrameName:@"exit.png"];
CGPoint exitTileCoord = ccp(908, 980);
CGPoint exitTilePos = [self positionForTileCoord:exitTileCoord];
_exit.position = exitTilePos;
[_batchNode addChild:_exit];
and I check whether the player has hit the exit with this code:
CGRect tankBoundingBox = CGRectMake(_tank.position.x - _tank.contentSize.width/2, _tank.position.y + _tank.contentSize.height, _tank.contentSize.width, _tank.contentSize.height);
CGRect exitBoundingBox = CGRectMake(_exit.position.x - _exit.contentSize.width/2, _exit.position.y + _exit.contentSize.height, _exit.contentSize.width, _exit.contentSize.height);
for (Tank *enemy in _enemyTanks) {
if (CGRectIntersectsRect(sprite.boundingBox, enemy.boundingBox)) {
[childrenToRemove addObject:sprite];
enemy.hp--;
if (enemy.hp <= 0) {
[_enemyTanks removeObject:enemy];
[childrenToRemove addObject:enemy];
} else {
}
}
}
I get the error at the line where I set up the exitBoundingBox, but not the tankBoundingBox. Can someone tell me what I am doing wrong?
If it's any help, I am using Ray Wenderlich's tutorial to do this, and I copied the code exactly how he had it on his website (although I added in the BoundingBoxes).
Based on comments for the OP:
Not sure how ccp works, but it looks like one of the values you are using to construct the cgrect is dirty.