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iosuiimagecgimage

iOS find subimage in a larger image


What is the best way to find coordinates of subimages in a larger image. Subimage is very simple and always the same. For example how do I find coordinates of all black squares in the image below: Find coordinates of squares


Solution

  • I think the best way here might be to write a function/UIImage category to check the color at a pixel in the image. Then (if you know for a fact the images are squares), you can check the color of each pixel moving down diagonally until you one is a different color (then you have the location and size of your square).

    One working implementation I found for checking the color of a pixel is in the open source component OBShapedButton.

    It is a UIImage category.

    Code:

    - (UIColor *)colorAtPixel:(CGPoint)point {
        // Cancel if point is outside image coordinates
        if (!CGRectContainsPoint(CGRectMake(0.0f, 0.0f, self.size.width, self.size.height), point)) {
            return nil;
        }
    
    
        // Create a 1x1 pixel byte array and bitmap context to draw the pixel into.
        // Reference: http://stackoverflow.com/questions/1042830/retrieving-a-pixel-alpha-value-for-a-uiimage
        NSInteger pointX = trunc(point.x);
        NSInteger pointY = trunc(point.y);
        CGImageRef cgImage = self.CGImage;
        NSUInteger width = self.size.width;
        NSUInteger height = self.size.height;
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        int bytesPerPixel = 4;
        int bytesPerRow = bytesPerPixel * 1;
        NSUInteger bitsPerComponent = 8;
        unsigned char pixelData[4] = { 0, 0, 0, 0 };
        CGContextRef context = CGBitmapContextCreate(pixelData,
                                                     1,
                                                     1,
                                                     bitsPerComponent,
                                                     bytesPerRow,
                                                     colorSpace,
                                                     kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
        CGColorSpaceRelease(colorSpace);
        CGContextSetBlendMode(context, kCGBlendModeCopy);
    
        // Draw the pixel we are interested in onto the bitmap context
        CGContextTranslateCTM(context, -pointX, pointY-(CGFloat)height);
        CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, (CGFloat)width, (CGFloat)height), cgImage);
        CGContextRelease(context);
    
        // Convert color values [0..255] to floats [0.0..1.0]
        CGFloat red = (CGFloat)pixelData[0] / 255.0f;
        CGFloat green = (CGFloat)pixelData[1] / 255.0f;
        CGFloat blue = (CGFloat)pixelData[2] / 255.0f;
        CGFloat alpha = (CGFloat)pixelData[3] / 255.0f;
        return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
    }