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Delete/modify a shortcut by targetpath with C#


We have users that rename the shortcut file on their desktop to our application. What is the best way to delete/modify the shortcut based on targetpath if the icon changes for the application? In other words, I'm having a hard time locating the file name because it keeps getting changed.


Solution

  • You should use FileSystemWatcher class:

    Listens to the file system change notifications and raises events when a directory, or file in a directory, changes.

    Infact you can exploit FileSystemWatcher.Changed, FileSystemWatcher.Created, FileSystemWatcher.Renamed , FileSystemWatcher.Deleted events to keep control on your file.

    Here is an example by MSDN:

    public static void Main()
    {
        // Create a new FileSystemWatcher and set its properties.
        FileSystemWatcher watcher = new FileSystemWatcher();
        watcher.Path = "mypath";
        /* Watch for changes in LastAccess and LastWrite times, and
           the renaming of files or directories. */
        watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
           | NotifyFilters.FileName | NotifyFilters.DirectoryName;
        // Only watch text files.
        watcher.Filter = "*.txt";
    
        // Add event handlers.
        watcher.Changed += new FileSystemEventHandler(OnChanged);
        watcher.Created += new FileSystemEventHandler(OnChanged);
        watcher.Deleted += new FileSystemEventHandler(OnChanged);
        watcher.Renamed += new RenamedEventHandler(OnRenamed);
    
        // Begin watching.
        watcher.EnableRaisingEvents = true;
    
        // Wait for the user to quit the program.
        Console.WriteLine("Press \'q\' to quit the sample.");
        while(Console.Read()!='q');
    }
    
    // Define the event handlers.
    private static void OnChanged(object source, FileSystemEventArgs e)
    {
        // Specify what is done when a file is changed, created, or deleted.
       Console.WriteLine("File: " +  e.FullPath + " " + e.ChangeType);
    }
    
    private static void OnRenamed(object source, RenamedEventArgs e)
    {
        // Specify what is done when a file is renamed.
        Console.WriteLine("File: {0} renamed to {1}", e.OldFullPath, e.FullPath);
    }