Using OpenTK, I'm having issues with the Keyboard State. I'm trying to use Keyboard.GetState() but it fails.
Basically what I'm trying to achieve is a single 'click'. Because the state-check is in UpdateFrames, the checks are milliseconds apart, meaning a single keypress will trigger the event multiple times.
I dont want to use KeyRepeat.False because I still want keys like W, S, A, and D to update per frame. I just want some of the keys to be single-checked
for now I switched to XNA to handle input, as I dont think th OpenTK input is fully developed yet. much easier on that side, just set up a KeyboardState and test the state of the last from with the current one. if they aren't the same, the button was just pushed.