I have written a program that sends a tcp request to a web address specified in the command line and prints the response. When I send thisget request to www.google.co.uk (or any website) I get nothing back :(
Could somebody tell me what I'm doing wrong as well as what a correct GET request to google should look like. Here's the code...
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <stdio.h>
#pragma comment(lib, "Ws2_32.lib")
int main(int argc, char *argv[]){
WSADATA wsaData;
int iResult;
//Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if(iResult != 0){
printf("WSAStartup failed: %d\n", iResult);
return 1;
}
struct addrinfo *result = NULL,
*ptr = NULL,
hints;
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
#define DEFAULT_PORT "80"
//Resolve the server address and port
iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
if(iResult != 0){
printf("getaddrinfo failed: %d\n", iResult);
WSACleanup();
return 1;
}
SOCKET ConnectSocket = INVALID_SOCKET;
//Attempt to connect to the first address returned by
//the call to getaddrinfo
ptr = result;
//Create a SOCKET for connecting to server
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if(ConnectSocket == INVALID_SOCKET){
printf("Error at socket(): %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
//Connect to server
iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if(iResult == SOCKET_ERROR){
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
}
//Should really try the next address returned by getaddrinfo
//if the connect call failed
//But for this simple example we just free the resources
//returned by getaddrinfo and print an error message
freeaddrinfo(result);
if(ConnectSocket == INVALID_SOCKET){
printf("Unable to connect to server!\n");
WSACleanup();
return 1;
}
#define DEFAULT_BUFLEN 512
int recvbuflen = DEFAULT_BUFLEN;
char *sendbuf = "GET /index.html HTTP/1.1\r\n";
char recvbuf[DEFAULT_BUFLEN];
//Send an initial buffer
iResult = send(ConnectSocket, sendbuf, (int)strlen(sendbuf), 0);
if(iResult == SOCKET_ERROR){
printf("send failed: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("Bytes Sent: %ld\n", iResult);
//shutdown the connection for sending since no more data will be sent
//the client can still use the ConenctSocket for receiving data
iResult = shutdown(ConnectSocket, SD_SEND);
if(iResult == SOCKET_ERROR){
printf("shutdown failed: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
do {
iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if(iResult > 0){
printf("Bytes received: %d\n", iResult);
printf(recvbuf);
printf("\n\n");
} else if(iResult == 0){
printf("Connection closed\n");
} else {
printf("recv failed: %d\n", WSAGetLastError());
}
} while(iResult > 0);
//cleanup
closesocket(ConnectSocket);
WSACleanup();
return 0;
}
Thanks in advance.
One possible reason is that the server is expecting more data before sending the response.
char *sendbuf = "GET /index.html HTTP/1.1\r\n";
This should proabably be
char *sendbuf = "GET /index.html HTTP/1.1\r\n\r\n";
such that you tell the server not to expect more HTTP headers (each header is followed by a \r\n
then an extra \r\n
is added to end the request).
Basically, your HTTP request is incomplete. There is at least one more header (Host
) that must be provided. Note that the server may (incorrectly) accept and incomplete request anyways. If you want to start simple, copy a request sent by your browser (e.g. open the web debugger and look at the outgoing network requests).