I'm new with OpenGLES and I was trying to draw a rectangle with alpha but alpha not being effected on screen. Please help me to figure out where I'm out of the line.
GLES10.glEnableClientState(GL10.GL_VERTEX_ARRAY);
GLES10.glClear(GL10.GL_COLOR_BUFFER_BIT);
GLES10.glColor4f(0.5f, 0.5f, 0.5f, 0.1f); <-- NOT Working , please help 0.1 alpha not taken
GLES10.glPushMatrix();GLES10.glEnableClientState(GL10.GL_VERTEX_ARRAY);
GLES10.glVertexPointer(
3,
GL10.GL_FLOAT,
0,
RendererImpl.makeFloatBuffer(new float[] { -160.0f, -100.0f,
0.0f, 160.0f, -100.0f, 0.0f, 160.0f, 100.0f, 0.0f,
-160.0f, 100.0f, 0.0f }));
GLES10.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, 4);
GLES10.glDisableClientState(GL10.GL_VERTEX_ARRAY);
GLES10.glPopMatrix();
GLES10.glFlush();
If you want your objects that you draw to be transparent, then you first must enable blending.
Draw your background first, then set these options:
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Then try to draw your transparent object as you have done above.