Search code examples
iphonec++objective-ccocos2d-iphonecocos2d-x

Detect touch Cocos2d-x


I'm using Cocos2d-x and trying to detect touches in my HelloWorld project. Though I'm having no luck.

.h

class HelloWorld : public CCLayer{

private:
    CCSpriteBatchNode * _batchNode;
    CCSprite *_turkey;
    virtual void ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event);

.ccp

void HelloWorld::ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event){
    CCLog("this");
}

but the thing is that when I click the screen 'this' never shows up in the log. What am i missing here?

thanks!

Edit,

Im using this tutorial. http://www.raywenderlich.com/11338/cocos2d-x-for-ios-and-android-space-game


Solution

  • You have to register with CCTouchDispatcher in order to receive touches:

    Write this in your init() method in order to receive touches:

    CCTouchDispatcher::sharedDispatcher()->addStandardDelegate(this, 0);
    

    Also I recommend you to receive touch event via targeted touch delegate methods:

    virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
    virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
    virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
    virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);
    

    In order these methods to be called you have to register with touch dispatcher a bit different:

    CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 0, true);
    

    EDIT

    In new cocos version CCTouchDispatcher is located in CCDirector:

    It should look something like this:

    CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, true);