Let's say I have such PoC code snippet for working with canvas
raw pixel data
(function(){
'use strict';
var img = document.createElement("canvas").getContext("2d").getImageData(0, 0, 1, 1);
var imgData = img.data;
img.data = imgData;
})();
The problem is that I get a reasonable error (I've checked in the latest Chrome and FF)
TypeError: Cannot assign to read only property 'data' of #<ImageData>
So, I can disable Strict Mode and everything will become perfect, but is there any possibility to implement this in Strict Mode? Maybe i just didn't find a documentation on setter for data
?
Thanks!
Read comments in code:
(function(){
'use strict';
var canvas=document.createElement("canvas");
// canvas object must have size
var w=canvas.width=100;
var h=canvas.height=50;
var ctx=canvas.getContext("2d");
var imgData=ctx.getImageData(0,0,w,h);
// In next line you retrieve array of RGBA values where each array element
// is value between 0 and 255. Array size is size imgData.width*imgData.height
var pixelData = imgData.data;
pixelData[0] = 128; // Store 128 for Red channel of first pixel: (0,0)
pixelData[5] = 128; // Store 128 for Green channel of second pixel
imgData.data = pixelData; // Error
})();
You can also use putImageData
method to modify content of CANVAS using another CanvasImageData object:
var newImgData=ctx.createImageData(w,h);
ctx.putImageData(newImgData,0,0);
Read about CanvasImageData in MDN: https://developer.mozilla.org/en/DOM/ImageData and in MSDN: http://msdn.microsoft.com/en-us/library/ie/ff974957%28v=vs.85%29.aspx
HTML5 canvas in MSDN: http://msdn.microsoft.com/en-us/library/ie/hh771733%28v=vs.85%29.aspx