Can anyone tell me what the basic difference is between SurfaceView and GLSurfaceView? When should I use SurfaceView, and when should I use GLSurfaceView?
I read some already answered questions on Stack Overflow, but they did not satisfy my queries.
Any help would be appreciated.
A GLSurfaceView
is a SurfaceView
that you can render into with OpenGL. Choosing between them is simple:
GLSurfaceView
.SurfaceView
.OpenGL is low-level. If you're not already familiar with it, it's an undertaking to learn. If you only need 2D drawing, SurfaceView
uses the high-level, reasonably high-performance Canvas. It's very easy to work with.
Unless you have a strong reason to use a GLSurfaceView
, you should use a regular SurfaceView
. I would suggest that if you don't already know that you need GL, then you probably don't.