I am developing a paint application. I am using Canvas control as whiteboard.
I want to use InkCanvas kind of functionality in WPF canvas, means I want to draw a free hand shape on Canvas. How can I do this ? I also want to save in as *.JPG
Second question is to draw the fonts like we do in MS Paint ? Can I integrate FontDialogBox in it ? If yes, How ?
Thanking You !!!
Here's a simple example of drawing a line on a canvas and how to add a textBlock object.
Example:
<StackPanel>
<Canvas MouseLeftButtonDown="myCanvas_MouseLeftButtonDown" MouseMove="myCanvas_MouseMove"
x:Name="inkCanvas" Width="400" Height="200"> </Canvas>
<Button Height="20" Width="30" x:Name="AddTextBtn" Click="AddTextBtn_Click">AddText</Button>
</StackPanel>
Code Behind:
private Point _startPoint;
private Polyline _line;
private void myCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
_startPoint = e.GetPosition(myCanvas);
_line = new Polyline();
_line.Stroke = new SolidColorBrush(Colors.Black);
_line.StrokeThickness = 2.0;
myCanvas.Children.Add(_line);
}
private void myCanvas_MouseMove(object sender, MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
Point currentPoint = e.GetPosition(myCanvas);
if (_startPoint != currentPoint)
{
_line.Points.Add(currentPoint);
}
}
}
private void AddTextBtn_Click(object sender, RoutedEventArgs e)
{
// Show Font Dialog Box
TextBlock tb = new TextBlock();
tb.FontFamily = new FontFamily("Arial");
tb.FontSize = 14;
tb.Text = "SampleText";
// Set position on canvas:
Canvas.SetTop(tb,100);
Canvas.SetLeft(tb, 50);
myCanvas.Children.Add(tb);
}
But there is no pure WPF Font Chooser. You can either use the one from WinForms or have a look around there are lots of pure Xaml implementations. E.g. link
Saving as jpg: use RenderTargetBitmap or CroppedBitmap; See link on SO