Needing to add the 64 bit version of the Ogre graphics engine (latest at the time of writing this post, i.e. 1.8.0), I've followed their hints and opened a visual c++ x64 command prompt and typed this:
bjam --build-dir=vc10 --toolset=msvc-10.0 --address_model=64 --with-thread --with-date_time --build-type=complete stage
This is as far as I got with convincing boost to build lib objects for a 64 bit windows compiler. I am using Visual Studio 2010 Premium and the CMake tools to compile Ogre from sources. This is where things get nasty:
Error 276 error LNK1104: cannot open file '..\..\lib\Debug\OgreMain_d.lib'
Error 119 error LNK1112: module machine type 'X86' conflicts with target machine type 'x64'
I fear I won't make it pass this issue any time soon as I'm totally unaccustomed to working with big code bases that rely heavily on dependencies that I have to, also, build from scratch. Could you please provide a hint or a link to something I might have missed? Thanks..
UPDATE There is a website containing the already built libraries, but it would be nice to learn why the --address-model and --address-space flags don't work. How else should one use bjam to build the libraries?
There are a couple of errors in the bjam command. You don't want a --
in front of toolset
or address-model
, and address-model
has a hyphen, not an underscore.
So the command you probably were aiming for is:
bjam --build-dir=vc10 toolset=msvc-10.0 address-model=64 --with-thread --with-date_time --build-type=complete stage