Projectile tracing path Problem in 2D game:
Assumption:
We make the simplifying assumption that gravity is constant and that there is no wind or drag. The motion of the projectile is given by the following equations:
x = x0 + v0t cos(theta)
y = y0 + v0t sin(theta) + .5 g t^2
where (x0, y0) is the initial position, v0 the initial velocity (magnitude only), theta the angle of discharge, and g the gravitational acceleration. Solving the first equation for v0t and substituting into the second, we get equation [1]:
y = y0 + (x-x0) tan(theta) + .5 (g/v0^2) (x-x0)^2 / cos(theta)^2
Calibration:
Calibration is the process of determining the value of g from an actual projectile. To do that, we shoot a random projectile and capture:
Substituting the values into the equation [1] and solving for g, we get:
g = (v0^2) * {[2 cos(theta)^2 (y1-y0) / (x1-x0)^2] - [sin(2theta) / (x1-x0)]}
Application:
Now that we have g, we can substitute it back into equation [1], which now can be used to trace the path of a projectile from any starting point and initial velocity. (this is the part I don’t understand)
g=5.89
(x0,y0) starting position = 0,0
Initial velocity = 1-100
Discharge Angle = 0-360
can someone please explain how to get the full plotted path of the parabola for any initial velocity between 1-100, and for any discharge angle between 0-360, if the acceleration due to gravity is 5.89 (in this game), and the starting position is 0,0?
I am a complete newb at math, all of this stuff not in bold lettering I found elsewhere and have been racking my brain over. Please assume I know nothing.
Choosing v0 = 10
and theta = 60 degrees
we have
tan(theta) = 1.732
cos(theta) = 0.5
and thus equation 1 reads (x0=0
, y0=0
, g=5.89
were given)
y = 1.732*x - 0.1178*x^2
which can be plotted directly (y
vs. x
): see here
Note: I corrected the -
sign for gravity.