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tcptcpclientindyindy-9

Indy TCP - Read data in a loop


A TCP server is sending data frames continuosly every 8ms. I want to program a client able to receive these data frames. Is there any procedure in Indy 9 to know if there is data available in the buffer?

My current programs is the following (I am using a Thread):

procedure TThreadRead.Execute;
var
  buffer: array [0..755] of byte;
  //s1: string;
  //i: integer;
begin
  IdTCPClient1.RecvBufferSize:= 756;
  IdTCPClient1.Connect;
  while Terminated = false do
  begin
    if IdTCPClient1.InputBuffer.Size = 0 then
       IdTCPClient1.ReadFromStack(True,0,False);
    while IdTCPClient1.InputBuffer.Size > 0 do
    begin
       ReadBuffer(buffer, FClient.InputBuffer.Size);
       //s1:= '';
       //For i:=0 To Length(buffer)-1 Do
       //  s1:=s1+IntToHex(Ord(buffer[i]),2); //Read values-->global var
       //Form1.Memo1.Text:=s1;
    end;
  end;
end;

Is there any more efficient solution for reading TCP data continuously (like onread event in UDP)?

Thanks in advance.


Solution

  • TIdTCPClient is not an asynchronous component. It does not tell you when data arrives. You need to use a Timer or a Thread to periodically poll the socket for new data (TIdUDPServer uses an internal thread to trigger its OnUDPRead event), eg:

    procedure TForm1.Button1Click(Sender: TObject);
    begin
      IdTCPClient1.Connect;
      Timer1.Enabled := True;
    end;
    
    procedure TForm1.Button2Click(Sender: TObject);
    begin
      Timer1.Enabled := False;
      IdTCPClient1.Disconnect;
    end;
    
    procedure TForm1.Timer1Timer(Sender: TObject);
    var
      s1: string;
    begin
      s1 := IdTCPClient1.CurrentReadBuffer;
      ...
    end;
    

    With that said, CurrentReadBuffer() is generally not the best choice to use. Typically you would do something more like this instead:

    procedure TForm1.Timer1Timer(Sender: TObject);
    begin
      Timer1.Enabled := False;
    
      IdTCPClient1.ReadFromStack(True, 0, False);
    
      while IdTCPClient1.InputBuffer.Size > 0 do
      begin
        // read one complete frame and process as needed ...
      end;
    
      Timer1.Enabled := True;
    end;
    

    Update: given new information about the frame structure and your switch to a thread, you should be doing this instead:

    procedure TThreadRead.Execute;
    var
      buffer: array of Byte;
      numbytes: Integer;
    begin
      SetLength(buffer, 0);
      IdTCPClient1.Connect;
      try
        while not Terminated do
        begin
          numbytes := StrToInt('$' + IdTCPClient1.ReadString(8)) - 8;
          if numbytes <> Length(buffer) then
            SetLength(buffer, numbytes);
          if numbytes > 0 then
            IdTCPClient1.ReadBuffer(buffer[0], numbytes);
          // process buffer up to numbytes as needed...
        end;
      finally
        IdTCPClient1.Disconnect;
      end;
    end;