Calling TextRenderer.MeasureText as follows:
TextRenderer.MeasureText(myControl.Text, myControl.Font);
and comparing the result to the size of the control to check if text fits. The results are sometimes incorrect. Have observed the following two issues:
Is there any way to improve the accuracy of the MeasureText method? Should I be calling one of the overrides that accepts a device context and/or format flags?
Is there any way to improve the accuracy of the MeasureText method? Should I be calling one of the overrides that accepts a device context and/or format flags?
You have answered your question by yourself. Actually MeasureText based on Win32 DrawTextEx, and this function cannot work without valid device context. So when you call MeasureText override without hdc, it internally create desktop compatible hdc to do measurement.
Of course measurement depends on additional TextFormatFlags. Also keep in mind that Label painting (and measurement) depends on UseCompatibleTextRendering.
So general conclusion you should use MeasureText for your own code, for example when you then call DrawText with exactly same parameters, in all other cases size returned by MeasureText cannot be treated as precise.
If you need to get expected Label size, you should use GetPreferredSize method.