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c++templatesmetaprogrammingcompile-time-constant

c++ template specialization based on compile time value


I'm feeling my way into template meta-programming, slowly and I'm not sure how to implement the following:

// hpp file
enum MyEnum { Alive = 0, Dead };
class A {
    public:
        template<typename T, typename O, MyEnum ls>
        static int Register();
};

// elsewhere in the code...
A::Register<IType1, Type1, Dead>();

At compile time I will know what enum value the third template type is (compile-time invariant), either Dead or Alive. Is it possible to define two bodies for the Register function, something like:

// desired hpp file
template<typename T, typename O, Alive>
int Register();

template<typename T, typename O, Dead>
int Register();

// corresponding desired .inc file
template<typename T, typename O, Alive>
int Register() { // Alive specific implementation ...  }

template<typename T, typename O, Dead>
int Register() { // Dead specific implementation ...  }

I have taken a look at: C++ Template Specialization with Constant Value

but I have not been able to figure out how to make it apply to this situation.


Solution

  • Template functions can't be partially specialized. The solution is to wrap it in a struct:

    template<typename T, typename O, MyEnum ls>
    struct foo;
    
    template<typename T, typename O>
    struct foo <T, O, Alive> {
      static int Register() {
        // ...
      }
    };
    
    template<typename T, typename O>
    struct foo <T, O, Dead> {
      static int Register() {
        // ...
      }
    };
    
    template<typename T, typename O, MyEnum ls>
    int Register() {
      return foo<T, O, ls>::Register();
    }