My question is:
Is there a way to retrieve the coordinates of a vertex after translations or rotation?
Example: x = 10, y = 10, z = 0
After a series of calls to glTranslate or glRotate how can I know the actual status of x, y and z?
Thanks.
this is not possible... opengl sends your vertex data to the GPU and only on GPU you can get them after the transformation.
to get transformed vertices you have to multiply them by the matrix on your own
for each vertex:
vertex_transformed = matrix * vertex
in old OpenGL:
glGetFloatv(GL_MODELVIEW_MATRIX, m);
x = pos.x*m[0] + pos.y*m[4] + pos.z*m[8] + m[12];
y = pos.x*m[1] + pos.y*m[5] + pos.z*m[9] + m[13];
z = pos.x*m[2] + pos.y*m[6] + pos.z*m[10] + m[14];
some more advanced ways is to use transform feedback and store those transformed vertices into a buffer (but still this buffer will be stored on the GPU).