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Relationship between Apple and Cocos2d


I am mid-project, and I am using cocos2d. I was wondering today how Apple feel about the cocos2d framework, and how the submission process differs from that of a person who is not using cocos2d. Are there any special requirements that Apple has if you use cocos2d?


Solution

  • No, using cocos2d with distribution on the App Store is absolutely fine. IF there is a bug or a crash or your app generally doesn't fit the guidelines then of course you're fine. But Apple is fine distributing any public API, not private API's, with a few exceptions. You are even allowed to sell apps that use the beta cocos2d.

    There is no relationship, I don't think Apple generally cares about if your app uses Cocos2D or not. Just make sure it performs well.