I'm using curses
for a puzzle in a terminal game (Mac OSX, Python 2.6.5). The puzzle involves spinning some dials to open a lock. My code, somewhat simplified (excuse the ugliness):
import curses
dial = ["| -1 |","|-1/3 |","| 0 |","| 1/2 |","| 2/3 |","| 1 |"]
clear = " "
pointer = " ^ "
subdials = [clear,clear]
d = {'d0':{},'d1':{}}
d['d0'] = {'val':2,'disp':dial[2]}
d['d1'] = {'val':2,'disp':dial[2]}
def spin(scr):
try:
curses.curs_set(0)
except:
pass
solved = 0
p = 0
subdials[p] = pointer
dials = [d['d0']['disp'],d['d1']['disp']]
maxy,maxx = scr.getmaxyx()
newscr = scr.subwin(10,51,maxy-15,0)
newscr.box(ord('|'),ord('-'))
newscr.addstr(4,8,''.join(dials))
newscr.addstr(6,8,''.join(subdials))
newscr.refresh()
while solved == 0:
r = scr.getch()
subdials[p] = clear
currd = 'd'+str(p)
if r == ord('q') or r == ord('Q'):
break
elif r == curses.KEY_LEFT:
if p > 0 and p < 2:
p -= 1
else: pass
elif r == curses.KEY_RIGHT:
if p >= 0 and p < 1:
p += 1
else: pass
elif r == curses.KEY_UP:
if d[currd]['val'] >= 0 and d[currd]['val'] < 5:
d[currd]['val'] += 1
d[currd]['disp'] = dial[d[currd]['val']]
else: pass
elif r == curses.KEY_DOWN:
if d[currd]['val'] > 0 and d[currd]['val'] <= 5:
d[currd]['val'] -= 1
d[currd]['disp'] = dial[d[currd]['val']]
else: pass
else: pass
subdials[p] = pointer
dials = [d['d0']['disp'],d['d1']['disp']]
newscr.addstr(4,8,''.join(dials))
newscr.addstr(6,8,''.join(subdials))
newscr.refresh()
if d['d0']['val'] == 5 and d['d1']['val'] == 3:
solved = 1
if solved == 0:
scr.addstr(maxy-1,0,"You can't figure out the lock.")
else:
scr.addstr(maxy-1,0,"The lock is open!")
scr.getch()
scr.clear()
return solved
def box():
solved = curses.wrapper(spin)
return solved
There are two ways to exit the 'box' function: by pressing 'q' to quit, or by solving the puzzle. The first time you exit from curses (in either way), no problem. But if I call 'box' again, a problem quickly arises.
First, within the curses window, any key input which my function has been instructed to pass
is echoed to the screen. Second, and worse, when you exit the puzzle a second time – either by quitting or winning – noecho
and cbreak
aren't turned off, so my terminal is stuffed and has to be reset.
(NB: If I keep calling 'box', key input is no longer echoed in the curses window itself, but my terminal doesn't go back to normal.)
I cannot for the life of me figure out what's causing this behaviour. Help!
I updated Python to 2.7.3, and the problem has vanished. Huzzah!