I seem to be having trouble with TweenLite in AS2.
I've created a class which I call on the main timeline. Within the class I've loaded images and once they are loaded I want to fade between them. I am calling (inside my class) the following code when the images have finished loading:
TweenLite.to(_root["loadedimg1"], 1, {_alpha: 100,
onComplete:doImageLoop, onCompleteParams:[1], onCompleteScope:this});
I then have the following function to do the fade loop:
public function doImageLoop(imageId:Number):Void
{
trace(imageId);
var newImageId:Number;
TweenLite.to(_root["loadedimg" + imageId], 1, {delay:2, _alpha: 0});
if ((imageId + 1) > queueCount) {
newImageId = 1;
} else {
newImageId = imageId + 1;
}
TweenLite.to(_root["loadedimg"+newImageId], 1, {delay:3, _alpha: 100,
onComplete:doImageLoop, onCompleteParams:[newImageId],
onCompleteScope:this, overwrite:0});
}
This function never gets hit but this first image does fade up.
Your code works perfect with me.. I'm still doing some minor AS2 stuff myself so I thought I'd try to answer you. I've put three picture-mc's on stage called:loadedimg1, loadedimg2 and loadedimg3. Then I've created a empty MovieClip with a class connected to it called 'test'. The class contains the following code:
import gs.TweenLite;
class test extends MovieClip {
private var queueCount : Number = 3;
function test() {
TweenLite.to(_root["loadedimg1"],1,{_alpha:100, onComplete:doImageLoop, onCompleteParams:[1], onCompleteScope:this});
}
function doImageLoop(imageId:Number):Void {
trace(imageId);
var newImageId:Number;
TweenLite.to(_root["loadedimg"+imageId],1,{delay:2, _alpha:0});
if ((imageId+1)>queueCount) {
newImageId = 1;
} else {
newImageId = imageId+1;
}
TweenLite.to(_root["loadedimg"+newImageId],1,{delay:3, _alpha:100, onComplete:doImageLoop, onCompleteParams:[newImageId], onCompleteScope:this, overwrite:0});
}
};
Maybe you can give us a more detailed example of how your classes are arranged and how deep your application is coded. Trying NOT to lose scope was always the main priority in AS2. :(
Hope I can help a little later...