I am newer to cocos2d and preparing my demo game. I am moving a sprite from right to left using just a single image like a bird image moving from left to right. But I want to animate that sprite through various images so that it may look like a flying bird. I don't know how to accomplish that.
Here is my code:
CCSprite *target = [CCSprite spriteWithFile:@"Target.png" rect:CGRectMake(0, 0, 27, 40)]
id actionMove = [CCMoveTo actionWithDuration:actualDuration position:ccp(-target.contentSize.width/2, actualY)];
id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)];
[target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]];
For Animating particular sprite You would require sprite-sheet to be there in your Resource. You can create the Sprite-sheet from eitherTexture Packer OR Zwoptex Tools which I normally use.
Next you can implement the Below Code
CCSpriteBatchNode *sheet = [CCSpriteBatchNode batchNodeWithFile:@"drawing1-i3.png"]; // Png File Name
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"drawing1-i3.plist"]; // Plist File Name
[self addChild:sheet];
//Generating the Animation
NSMutableArray *arr_anim =[NSMutableArray array];
for(int i=1; i<30; i++) // i< number of frames in the plist File Name
{
NSString *str_fileNm = [NSString stringWithFormat:@"drawing1%d.png",i];
CCSpriteFrame *frame = [[CCSpriteFrameCache sharedSpriteFrameCache]spriteFrameByName:str_fileNm];
[arr_anim addObject:frame];
}
CCSprite *startAnim = [CCSprite spriteWithSpriteFrameName:@"drawing11.png"];
[startAnim setPosition:ccp(150,150)];
[self addChild:startAnim];
//Starting the Animation
CCAnimation *animation = [CCAnimation animationWithFrames:arr_anim delay:0.15f];
// id action =[CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:animation restoreOriginalFrame:YES]];
id action =[CCAnimate actionWithAnimation:animation restoreOriginalFrame:NO];
[startAnim runAction:action];
I think it would help you for creating the Animations.