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Objective-C: typedef'd a block, used it in a method declaration. How do I implement this?


Just trying to get a handle on blocks. I get the concept. They're like function pointers, but they're actually objects; you can declare a block variable and assign it a block value; call it like a function; they get "frozen in time," for lack of a term, when they get executed, etc. I've created a few blocks and run them successfully, in a few different formats, but when it comes to using them in a method--either with a typedef or without--I'm having a lot of trouble. For example, here's an object interface I created, just to get a handle on the syntax. I have almost no idea how to implement it.

// AnObject.h

#import <Foundation/Foundation.h>

// The idea with the block and the method below is for the block to take
// an int, multiply it by 3, and return a "tripled" int.  The method
// will then repeat: this process however many times the user wants via
// the howManyTimes parameter and return that value in the form of an int.

typedef int (^triple)(int);

@interface AnObject : NSObject
{
    int num;
}

-(int)repeat:(int)howManyTimes withBlock:(triple)someBlock;

@end

Here's what I have for an implementation, so far:

#import "AnObject.h"

@implementation AnObject

@synthesize num;

-(int)repeat:(int)howManyTimes withBlock:(triple)someBlock {
    for (int i = 0; i <= howManyTimes; i++) {
        // What the heck am I supposed to put here?  I'm baffled by the
        // syntax over and over again.
    }
}

@end

I know I'm not addressing the instance variable yet. Again, this is a rough draft, just trying to get a handle on how blocks work. Am I even declaring this method right? I'm reading Big Nerd Ranch's Objective-C Programming, Mike Clark's article on blocks from Pragmatic Studio, and several SO threads. Can't find anything relevant. Thanks.

EDIT: XCode 4.3.2, if it matters.

FURTHER EDIT: Ok. Using BJ's (slightly modified) example, I think I've come up with a really complicated way of multiplying 5 by 3. :)

// BJ's implementation:

-(int)repeat:(int)howManyTimes withBlock:(Triple)someBlock {

    int blockReturnValue;

    for (int i = 0; i <= howManyTimes; i++) {
        blockReturnValue = someBlock(i);
    }
    return blockReturnValue;
}

Main:

...
    @autoreleasepool
    {
        AnObject *obj = [[AnObject alloc] init];

        NSLog(@"%d", [obj repeat: 5 withBlock: ^ (int number) {
            return number * 3;
        }]);

    }
    return 0;
...

And the output is:

15

Now, it's kicking back 15, because the block I defined as an argument is run only once, right? It multiplies "number," which is 5 in this case, by 3 and freezes that answer, right? I'm sure I just created a completely useless method, and I don't yet understand how to utilize the benefits/features of a block. Am I correct?

/********************* UPDATE *********************/

UPDATE: I understand what you're saying, CRD. Just a correction though, for any new programmers who might be reading this, getting a different output and going, "Que?" Your for loop should be either:

for (int i = 0; i < howManyTimes; i++)
            value = someBlock(value);

...or...

(i = 1; i <= howManyTimes; i++)

...to get the answer 243.

And, yes, this is exactly what I was initially trying to do with this code. At least that's what I thought was supposed to be happening. Turns out the author's intent wasn't to triple a number, store that value, triple the stored value, store that...etc., but rather just to print x * 3 for numbers 1-5 (3, 6, 9, 12, 15).

Here is the finished product. I just typedef'd a block that takes an int and returns an int, called Tripler. I also changed the name of the argument from "someBlock" to "triple" to more clearly indicate the intended use of the block. I think those are the only changes to the code.

/********************  interface  ********************/


#import <Foundation/Foundation.h>

typedef int (^Tripler)(int);

@interface AnObject : NSObject

-(void)iterateFromOneTo:(int)number withBlock:(Tripler)triple;

@end

/********************  implementation  ********************/


#import "AnObject.h"

@implementation AnObject

-(void)iterateFromOneTo:(int)number withBlock:(Tripler)triple {
    for (int i = 1; i <= number; i++) {
        NSLog(@"%d", triple(i));
    }
}

@end

/********************  main.m  ********************/


#import "AnObject.h"
#import <Foundation/Foundation.h>

int main(int argc, const char * argv[])
{
    @autoreleasepool
    {
        AnObject *obj = [[AnObject alloc] init];

        [obj iterateFromOneTo:5 withBlock:^(int number) {
            return number * 3;
        }];
    }
    return 0;
}

As you can probably imagine, the resulting output is:

2012-05-05 17:10:13.418 Untitled 2[71735:707] 3
2012-05-05 17:10:13.445 Untitled 2[71735:707] 6
2012-05-05 17:10:13.446 Untitled 2[71735:707] 9
2012-05-05 17:10:13.446 Untitled 2[71735:707] 12
2012-05-05 17:10:13.447 Untitled 2[71735:707] 15

I was making it a lot more complicated than it needed to be. Sorry for explaining it so poorly in the OP. Thanks for your help! /thread? :)


Solution

  • Just call the block like a regular C function.

    -(int)repeat:(int)howManyTimes withBlock:(triple)someBlock {
        for (int i = 0; i <= howManyTimes; i++) {
            int blockReturnValue = someBlock(i);
            // do something with blockReturnValue
        }
    }
    

    Update after your "further edit"

    No, the block you passed in as an argument is run five times, each pass through the for loop.

    • The first time, it invokes the block with 1 as the argument, and gets back 3. It stores that in blockReturnValue, then goes on to the next iteration of the loop.
    • The second time, it invokes the block with 2 as the argument, and gets back 6. It stores that in blockReturnValue, completely overwriting the value we stored there in the previous pass.
    • The third time, it inbokes the block with 3 as the argument, and gets back 9. Again, it overwrites the value in blockReturnValue.
    • The fourth time, we store 12 in blockReturnValue.
    • The fifth time, we store 15 in blockReturnValue.

    Then we exit the for loop, and return 15. So yes, you're correct that you've made a pointless method to multiply by 3. But you're doing it in a way that also does a bunch of useless calculations.