I was looking for a way to stuff some data into a string across a DLL boundary. Because we use different compilers, all our dll interfaces are simple char*.
Is there a correct way to pass a pointer into the dll function such that it is able to fill the string buffer directly?
string stringToFillIn(100, '\0');
FunctionInDLL( stringToFillIn.c_str(), stringToFillIn.size() ); // definitely WRONG!
FunctionInDLL( const_cast<char*>(stringToFillIn.data()), stringToFillIn.size() ); // WRONG?
FunctionInDLL( &stringToFillIn[0], stringToFillIn.size() ); // WRONG?
stringToFillIn.resize( strlen( stringToFillIn.c_str() ) );
The one that looks most promising is &stringToFillIn[0] but is that a correct way to do this, given that you'd think that string::data() == &string[0]? It seems inconsistent.
Or is it better to swallow an extra allocation and avoid the question:
vector<char> vectorToFillIn(100);
FunctionInDLL( &vectorToFillIn[0], vectorToFillIn.size() );
string dllGaveUs( &vectorToFillIn[0] );
I'm not sure the standard guarantees that the data in a std::string
is stored as a char*
. The most portable way I can think of is to use a std::vector
, which is guaranteed to store its data in a continuous chunk of memory:
std::vector<char> buffer(100);
FunctionInDLL(&buffer[0], buffer.size());
std::string stringToFillIn(&buffer[0]);
This will of course require the data to be copied twice, which is a bit inefficient.