I am trying to write some code that will allow the user to draw on the touch screen.
When using either GestureService or ManipulationStarted/Delta, there's a "pause" that occurs when the user starts moving their finger - only when the finger is far enough from the point in which it started, only then do you start getting ManipulationDelta events (and like I said, same deal is true for GestureService).
What can I do to avoid this threshold? It really does not work well with drawing code.
Just blogged about it as I have come across similar questions on AppHub Forum. https://invokeit.wordpress.com/2012/04/27/high-performance-touch-interface-wpdev-wp7dev/
Manipulation Delta and Gesture services are high level touch interfaces. If you want performance, consider using low level interfaces: Touch and an event called TouchReported. I tend to use them mostly (for drawing / position detection) in many of my projects
The event you want to plug in to detech touch is
Touch.FrameReported += Touch_FrameReported;
You can do this in Loaded event. Here's the implementation of the Touch_FrameReported handler. WorkArea is Canvas in this. I have also used this in conjugation with WritableBitmap
private void Touch_FrameReported(object sender, TouchFrameEventArgs e)
{
try
{
// Determine if finger / mouse is down
point = e.GetPrimaryTouchPoint(this.workArea);
if (point.Position.X < 0 || point.Position.Y < 0)
return;
if (point.Position.X > this.workArea.Width || point.Position.Y > this.workArea.Height)
return;
if (this.lbLetter.SelectedIndex == -1)
return;
switch (point.Action)
{
case TouchAction.Down:
draw = true;
old_point = point;
goto default;
case TouchAction.Up:
draw = false;
break;
default:
Draw();
break;
}
}
catch
{
MessageBox.Show("Application encountered error processing last request.");
}
}
This works lot better than high level interfaces.