The actual question: what are the differences between running in Visual C++ 2010 (both release and debug mode) and standalone, excluding anything that couldn't cause the problem stated at the bottom of this post?
I have a very specific problem with my program, so I am not going to post the code. If you would like to know details of the problem to gain some understanding, I post them at the bottom. Instead, I ask: what are the differences in running in visual c++ and standalone?
I am using Visual C++ 2010, and my program is using SFML 2.0. It runs fine in studio (I am calling it studio because it is easier to type), but when run standalone on some computers only a bug will occur within the program, to do with movement being delayed but other parts not. I cannot find any links between the computer specs of the users who test it and whether they work or not.
All dlls and such are included (at least, I think they are - the program runs fine, as detailed at the bottom - maybe some users have some framework installed?). On my computer, it works all the time in studio but not standalone. On my netbook, it works, on my older computer, it doesn't. The only project settings I changed with vc++ directories and linker settings.
Problem details: All the sounds sound slightly different and there is a possible high pitched background noise. Character movement, enemy movement and space bar delay which is supposed to be 0.5 seconds is increased to about 5 seconds but "generating pixels" (an aspect in the game with the arrow keys isn't.
I'm stressing again that it only happens on SOME COMPUTERS, mine included, but always works when run within studio. A number of people have tested the game, and some reported the problem and others different.
[NOT THE MAIN POINT OF THE QUESTION BUT HERE IS AN EXTRA BIT: If you are so willing to help me that you wish to look through the entire source code, it's here: http://dl.dropbox.com/u/53835113/EVERYTHING.zip [note: ignore the massive amount of bugs and memory leaks other than the problem described :P]]
EDIT: THE POINT ISN'T THAT I WANT MY PROGRAM DEBUGGED! That is an optional extra. The question: what are the differences in running in visual c++ and standalone?
More edits: Found that the problem is due to the frame time not being correct. Not sure if this provides some insight.
Thanks to anyone who tries to help me!
GetFrameTime() in SFML was removed in a recent version because it returns the time since last frame rather than the time since last update. As a result, the it may return 0.