i don't understand the use of NSAssert in +alloc
, as when +alloc
is called from +sharedGameManager
, the static _sharedGameManager
variable is nil
(so NSAssert
should stop execution the first time [self alloc] init]
is called...)
+(GameManager*)sharedGameManager {
@synchronized([GameManager class])
{
if(!_sharedGameManager)
[[self alloc] init];
return _sharedGameManager;
}
return nil;
}
+(id)alloc
{
@synchronized ([GameManager class])
{
NSAssert(_sharedGameManager == nil,
@"Attempted to allocated a second instance of the Game Manager singleton");
_sharedGameManager = [super alloc];
return _sharedGameManager;
}
return nil;
}
Thanks for your answer
Are you thinking of NSAssert the wrong way round?
NSAssert( _sharedGameManager==nil, @"Attempted to …");
Will throw an Exception if _sharedGameManager is not nil. It Asserts that the expression is TRUE, it says "I assert that this must be the case", therefore _sharedGameManager
must be nil, or an exception is raised. This could only happen if you tried to create 2 instances of this Class.