I searched but I could not find a complete answer. In C# if at all possible. I need the shortest distance between a WGS point and a WGS point defined line segment on a sphere (Earth exactly).
float DistanceInKilometres(PointF LineStartA, PointF LineEndB, PointF ThePoint)
EDIT: Perhaps an illustration would help
Please note that this is an ideal example. 'The point' could be anywhere on the surface of the sphere, the segment start-end, too. Obviously, I'm not looking for the distance through the sphere. Math isn't my stronger side, so I don't understand normalize or to cartesian. Maybe I should also note that path AB, is the shortest possible, and Distance?, is the shortest possible too.
You can use the spherical law of cosines:
You will have to use the earth's radius for calculations:
EARTH_RADIUS_KM = 6371;
Here, from my contributions to OsmMercator.java, from openstreetmap.org:
/**
* Gets the distance using Spherical law of cosines.
*
* @param la1 the Latitude in degrees
* @param lo1 the Longitude in degrees
* @param la2 the Latitude from 2nd coordinate in degrees
* @param lo2 the Longitude from 2nd coordinate in degrees
* @return the distance
*/
public static double getDistance(double la1, double lo1, double la2, double lo2) {
double aStartLat = Math.toRadians(la1);
double aStartLong = Math.toRadians(lo1);
double aEndLat =Math.toRadians(la2);
double aEndLong = Math.toRadians(lo2);
double distance = Math.acos(Math.sin(aStartLat) * Math.sin(aEndLat)
+ Math.cos(aStartLat) * Math.cos(aEndLat)
* Math.cos(aEndLong - aStartLong));
return (EARTH_RADIUS_KM * distance);
}
All you need to do is find the closest point with dot product and use that with the distance equation.
Here's the closest point example:
double[] nearestPointSegment (double[] a, double[] b, double[] c)
{
double[] t= nearestPointGreatCircle(a,b,c);
if (onSegment(a,b,t))
return t;
return (distance(a,c) < distance(b,c)) ? a : c;
}
Keep in mind the units haven't been explicitly declared. When dealing with points in space there're are a variety of ways to determine position. The main thing is you have to nail down your units to a consistent type.
When working with position on the earth, I mainly use lat/long coordinates and vectors for magnitude/direction. There're are several known types to use for vectors and earth's position. Among them are the following:
For your example, I might consider sticking to Geodetic.
Now, bringing this together, you might have some pseudo code which looks like this:
Where a Vector is made up of Geodetic coordinates:
class Vector {
double x=0.0; //latitude
double y=0.0; //longitude
double h=0.0; //height
...
}
public Vector closestPoint(Vector lineStartA, Vector lineEndB, final Vector thePoint ) {
Vector w = thePoint.subtract(lineStartA);
double proj = w.dot(lineEndB);
// endpoint 0 is closest point
if ( proj <= 0.0f )
return lineStartA;
else
{
//Vector square
double vsq = lineEndB.dot(lineEndB);
// endpoint 1 is closest point
if ( proj >= vsq )
return lineStartA.add(lineEndB);
else
return lineStartA.add(lineEndB.multiply(proj/vsq));
}
}
double DistanceInKilometres(Vector lineStartA, Vector lineEndB, Vector thePoint) {
Vector cp=closestPoint(lineStartA, lineEndB, thePoint);
return getDistance(cp.x, cp.y, thePoint.x, thePoint.y);
}