I'm becoming crazy figuring out what is the best way to handle screen rotation. I read hundreds of questions/answers here but I'm really confused.
How can I save myClass data before the activity is re-created so I can keep everything for redrawing activity without another useless initialization?
Is there a cleaner and better way than parcelable?
I need to handle rotation because I want to change layout in Landscape mode.
public class MtgoLifecounterActivity extends Activity {
MyClass myClass;
// Called when the activity is first created
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
If ( ?? first run...myClass == null ? ) {
myClass = new MyClass();
} else {
// do other stuff but I need myClass istance with all values.
}
// I want that this is called only first time.
// then in case of rotation of screen, i want to restore the other instance of myClass which
// is full of data.
}
can use override method onSaveInstanceState()
and onRestoreInstanceState()
.
or to stop calling onCreate()
on screen rotation just add this line in your manifest xml android:configChanges="keyboardHidden|orientation"
note: your custom class must implements Parcelable
example below.
@Override
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putParcelable("obj", myClass);
}
@Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onRestoreInstanceState(savedInstanceState);
myClass=savedInstanceState.getParcelable("obj"));
}
public class MyParcelable implements Parcelable {
private int mData;
public int describeContents() {
return 0;
}
/** save object in parcel */
public void writeToParcel(Parcel out, int flags) {
out.writeInt(mData);
}
public static final Parcelable.Creator<MyParcelable> CREATOR
= new Parcelable.Creator<MyParcelable>() {
public MyParcelable createFromParcel(Parcel in) {
return new MyParcelable(in);
}
public MyParcelable[] newArray(int size) {
return new MyParcelable[size];
}
};
/** recreate object from parcel */
private MyParcelable(Parcel in) {
mData = in.readInt();
}
}