I'm trying to use this GLWidget thing to develop using OpenTK and GTK#, it seems like a good thing, but sadly there's next to no documentation for it. I'm trying to understand how to render anything in that Widget. So far, I created a monodevelop solution, added references to OpenTK and GLWidget, now i see GLWidget in Stetic's tool pane, I added a Vbox, with two slots, in the upper one i added a menu bar, and in the lower one the famous GLWidget. I also created an event handler for the OnRender event and the Initialized event, but I can't even draw a triangle. Has anyone ever worked with GLWidget and can give some advice to me? Here's my MainWindow.cs code:
using System;
using Gtk;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Audio;
using OpenTK.Audio.OpenAL;
using OpenTK.Input;
public partial class MainWindow : Gtk.Window{
public MainWindow () : base(Gtk.WindowType.Toplevel)
{
Build ();
}
protected void GLWidgetInitialize (object sender, System.EventArgs e)
{
int width = 0, height = 0;
//glwidget7.GdkWindow.GetSize(out width, out height);
this.vbox3.GetSizeRequest(out width, out height);
GL.Viewport(0, 0, width, height);
GL.ClearColor(1.0f, 1.0f,1.0f,1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
}
protected void OnDeleteEvent (object sender, DeleteEventArgs a)
{
Application.Quit ();
a.RetVal = true;
}
protected void OnRenderFrameWidget (object sender, System.EventArgs e)
{
GL.ClearColor(1.0f, 1.0f,1.0f,1.0f);
GL.Begin(BeginMode.Triangles);
GL.Color3(1.0f, 1.0f, 0.0f); GL.Vertex3(-1.0f, -1.0f, 4.0f);
GL.Color3(1.0f, 0.0f, 0.0f); GL.Vertex3(1.0f, -1.0f, 4.0f);
GL.Color3(0.2f, 0.9f, 1.0f); GL.Vertex3(0.0f, 1.0f, 4.0f);
GL.End();
}
}
By the way, changing GLClearColor values does make my GLWidget change the background color.
Well, I was finally able to get it working, the MainWindow code should look something like this:
public partial class MainWindow : Gtk.Window
{
public bool GLinit;
public MainWindow () : base(Gtk.WindowType.Toplevel)
{
Build ();
GLinit = false;
}
protected virtual void GLWidgetInitialize (object sender, System.EventArgs e)
{
//this might be overkill to some people, but worked for me
int width = 0, height = 0;
this.vbox3.GetSizeRequest(out width, out height);
float aspectRatio = width/ height;
GL.Viewport(0, 0, width, height);
GL.ClearColor(1.0f, 1.0f,1.0f,1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
GL.ShadeModel(ShadingModel.Smooth);
Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView((float)Math.PI / 4, aspectRatio, 1.0f, 64.0f);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadMatrix(ref projection);
GL.ClearDepth(1);
GL.Disable(EnableCap.DepthTest);
GL.Enable(EnableCap.Texture2D);
GL.Enable(EnableCap.Blend);
GL.DepthFunc(DepthFunction.Always);
GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);
//add idle event handler to process rendering whenever and as long as time is availble.
GLinit = true;
GLib.Idle.Add(new GLib.IdleHandler(OnIdleProcessMain));
}
protected void OnDeleteEvent (object sender, DeleteEventArgs a)
{
Application.Quit ();
a.RetVal = true;
}
protected void RenderFrame(){
//Here's where you write your OpenGL code to draw whatever you want
//Don't forget to swap your buffers
OpenTK.Graphics.GraphicsContext.CurrentContext.SwapBuffers();
}
protected bool OnIdleProcessMain ()
{
if (!GLinit) return false;
else{
RenderFrame();
return true;
}
}
}
For more information, see here: http://www.opentk.com/node/2910 (Archived)