i'm currently working on a small towerdefense project in Java and i got stuck with the pathfinding. I read a lot about A* dijkstra and such things but i decided that it is probably the best to use Floyd-Warshall for pathfinding (at least it seems to me as its solving the all pair shortest path problem).
Anyway i tried to implement it on my own but it doesn't exactly work as it should. i used the code on wikipedia as a start http://en.wikipedia.org/wiki/Floyd%E2%80%93Warshall_algorithm
So here's my Code:
public class MyMap {
public class MyMapNode {
// list of neighbour nodes
public List<MyMapNode> neighbours;
// Currently no need for this :)
public int cellX, cellY;
// NodeIndex for pathreconstruction
public int index;
// this value is checked by units on map to decide wether path needs
// reconstruction
public boolean isFree = true;
public MyMapNode(int cellX, int cellY, int index) {
this.cellX = cellX;
this.cellY = cellY;
this.index = index;
neighbours = new ArrayList<MyMapNode>();
}
public void addNeighbour(MyMapNode neighbour) {
neighbours.add(neighbour);
}
public void removeNeighbour(MyMapNode neighbour) {
neighbours.remove(neighbour);
}
public boolean isNeighbour(MyMapNode node) {
return neighbours.contains(node);
}
}
//MapSize
public static final int CELLS_X = 10;
public static final int CELLS_Y = 10;
public MyMapNode[][] map;
public MyMap() {
//Fill Map with Nodes
map = new MyMapNode[CELLS_X][CELLS_Y];
for (int i = 0; i < CELLS_X; i++) {
for (int j = 0; j < CELLS_Y; j++) {
map[i][j] = new MyMapNode(i, j, j + i * CELLS_Y);
}
}
//-------------------------------------------------
initNeighbours();
recalculatePath();
}
public void initNeighbours() {
//init neighbourhood without diagonals
for (int i = 0; i < CELLS_X; i++) {
for (int j = 0; j < CELLS_Y; j++) {
int x, y;// untere Grenze
if (j == 0)
y = 0;
else
y = -1;
if (i == 0)
x = 0;
else
x = -1;
int v, w;// obere Grenze
if (j == CELLS_Y - 1)
w = 0;
else
w = 1;
if (i == CELLS_X - 1)
v = 0;
else
v = 1;
for (int h = x; h <= v; h++) {
if (h != 0)
map[i][j].addNeighbour(map[i + h][j]);
}
for (int g = y; g <= w; g++) {
if (g != 0)
map[i][j].addNeighbour(map[i][j + g]);
}
}
}
}
//AdjacencyMatrix
public int[][] path = new int[CELLS_X * CELLS_Y][CELLS_X * CELLS_Y];
//for pathreconstruction
public MyMapNode[][] next = new MyMapNode[CELLS_X * CELLS_Y][CELLS_X
* CELLS_Y];
public void initAdjacency() {
for (int i = 0; i < map.length; i++) {
for (int j = 0; j < map[0].length; j++) {
path[i][j] = 1000;
List<MyMapNode> tmp = map[i][j].neighbours;
for (MyMapNode m : tmp) {
path[m.index][map[i][j].index] = 1;
path[map[i][j].index][m.index] = 1;
}
}
}
}
public void floydWarshall() {
int n = CELLS_X * CELLS_Y;
for (int k = 0; k < n; k++) {
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
if (path[i][k] + path[k][j] < path[i][j]) {
path[i][j] = path[i][k] + path[k][j];
next[i][j] = getNodeWithIndex(k);
}
}
}
}
}
public void recalculatePath() {
initAdjacency();
floydWarshall();
}
public MyMapNode getNextWayPoint(MyMapNode i, MyMapNode j) {
if (path[i.index][j.index] >=1000)
return null;
MyMapNode intermediate = next[i.index][j.index];
if (intermediate == null)
return j; /* there is an edge from i to j, with no vertices between */
else
return getNextWayPoint(i, intermediate);
}
public MyMapNode getNodeWithIndex(int k) {
//for testing purpose,this can be done faster
for (int i = 0; i < map.length; i++) {
for (int j = 0; j < map[0].length; j++) {
if (map[i][j].index == k)
return map[i][j];
}
}
return null;
}
public void removeMapNode(MyMapNode m) {
//for testing purpose,this can be done faster
m.isFree = false;
for (int i = 0; i < map.length; i++) {
for (int j = 0; j < map[0].length; j++) {
if (map[i][j].neighbours.contains(m)) {
map[i][j].neighbours.remove(m);
}
}
}
}
}
the Floyd-Warshall algorithm is designed to work on a graph so i create one where every node knows its neighbours (which are the nodes it is connected to).
I actually don't now where it goes wrong but it somehow does. but at least it looks like the initialization of the adjacency matrix works.
in the floydwarshall function i hoped to get the index of the next node in the next[][] but i only get null or 10/11;
So my question is what am i doing wrong or is my approach wrong at all? i hope someone can help me. if you need any further information please ask
p.S. sorry for my bad english ;)
I don't have Java available but it seems like your initAdjacency() function is flawed. path[][] is of dimension [CELL_X * CELLS_Y][CELLS_X * CELLS_Y] while you're iterating over the dimensions of map which are [CELL_X][CELL_Y] so you're not setting all the elements without edges to the default value of 1000 and they end up being 0.
Try adding
for (int i = 0; i < CELLS_X * CELLS_Y; i++)
for (int j = 0; j < CELLS_X * CELLS_Y; j++)
path[i][j] = 1000;
to the beginning of the initAdjacency() function, before your loop, to initialize it properly.
You may also want to do
for (int i = 0; i < CELLS_X * CELLS_Y) path[i][i] = 0;
after that just in case, I'm not sure this affects the algorithm.