i'm using LuaInterface to register a getter for some objects i want to have available in Lua. E.G:
public MyObject getObjAt(int index)
{
return _myObjects[index];
}
my Lua file:
obj = getObjAt(3)
print(obj.someProperty) // Prints "someProperty"
print(obj.moooo) // Prints "moooo"
print(obj:someMethod()) // Works fine, method is being executed
How exactly can i access the public object properties after returning them in Lua? Is that even possible or do i have to write getter for each object property?
You might find this code useful in understanding how to access the properties:
class Lister
{
public string ListObjectMembers(Object o)
{
var result = new StringBuilder();
ProxyType proxy = o as ProxyType;
Type type = proxy != null ? proxy.UnderlyingSystemType : o.GetType();
result.AppendLine("Type: " + type);
result.AppendLine("Properties:");
foreach (PropertyInfo propertyInfo in type.GetProperties())
result.AppendLine(" " + propertyInfo.Name);
result.AppendLine("Methods:");
foreach (MethodInfo methodInfo in type.GetMethods())
result.AppendLine(" " + methodInfo.Name);
return result.ToString();
}
}
and register the function:
static Lister _lister = new Lister();
private static void Main() {
Interpreter = new Lua();
Interpreter.RegisterFunction("dump", _lister,
_lister.GetType().GetMethod("ListObjectMembers"));
}
Then in Lua:
print(dump(getObjAt(3)))