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inversion-of-controlimmutabilityracket

Moving beyond world/universe


I thought I'd try a simple GUI app using the world/universe mutation-free approach,  but trying to implement the 'world/universe' program design myself.

I've got my little sketch below, but I quickly came to conclusion that while I could use the teachpack, I don't know how to achieve the teachpack functionality myself.

I'm guessing I should use continuations, but that doesn't seem to be the approach in the universe.rkt source.

I could always just stuff the program into the canvas class, (as earlier games like slidey and same seem to do), but I really want to get a handle on  how to implement the 'world/universe' style of program control.

;;;;----
#lang racket/gui

; simple drawing program
; mousedown starts recording a list of points
; mousechanged starts recording a new list
; paint callback paints the list of lists as lines.

(define diagramframe (new frame% [label "paint"] [width 300]
                                 [height 300] [x 1000][y 300]))

;(define lines '(((0 . 0) (0 . 300) (250 . 250) (150 . 176))))
(define lines '(((0 . 0) (0 . 300) (250 . 250) (150 . 176)) 
                ((10 . 4) (280 . 10))))

(define paintcanvas% 
  (class canvas%
    (init-field mouse-event-callback)
    (super-new)
    (define dc (send this get-dc))
    (define/override (on-event mouse-event)
      (mouse-event-callback mouse-event))))

(define (paint-cb c dc)  
  (for-each (λ (line) (send dc draw-lines line)) lines))

(define (me-cb mouse-event)
   (let ((x (send mouse-event get-x))
        (y (send mouse-event get-y)))
    (when (and (send mouse-event get-left-down)
               (send mouse-event moving?))
      (if (send mouse-event button-changed?)
          ; if true append as new list
          '()  
          ; if false append existing list
          '()))))

(define Paintcanvas (new paintcanvas% 
                         [parent diagramframe]
                         [paint-callback paint-cb]
                         [mouse-event-callback me-cb]))

(define (main world)
 (when world (main (??? world)))
  (send diagramframe show #t))
 
(main lines)

(send diagramframe show #t)

;;-----

Solution

  • Here is how I would do it.

    Note that the GUI event loop acts as the program main. Use timer events to implement on-tick.

     #lang racket/gui
    
    ;;;
    ;;; WORLD
    ;;;
    
    (define-struct world (lines))
    (define the-world (make-world '((0 . 0) (0 . 300) (250 . 250) (150 . 176) (10 . 4) (280 . 10))))
    
    ;;;
    ;;; USER LAND
    ;;;
    
    (define (on-mouse-event world event)
      (if (and (send event get-left-down)
               (send event moving?)
               #; (send event button-changed?))
          (let ((x (send event get-x))
                (y (send event get-y)))
            (make-world (cons (cons x y) (world-lines world))))
          world))
    
    (define (on-paint world dc)  
      (send dc draw-lines 
            (map pair->point (world-lines world))))
    
    (define (pair->point p)
      (make-object point% (car p) (cdr p)))
    
    
    ;;;
    ;;; SYSTEM
    ;;;
    
    (define user:on-paint on-paint)
    
    (define diagramframe (new frame% [label "paint"] [width 300] [height 300] [x 1000][y 300]))
    
    (define paintcanvas% 
      (class canvas%
        (inherit get-dc refresh)
        (super-new)
        
        (define/override (on-paint)
          (send (get-dc) suspend-flush)
          (user:on-paint the-world (get-dc))
          (send (get-dc) resume-flush))
        
        (define/override (on-event mouse-event)
          (let* ([old-world the-world]
                 [new-world (on-mouse-event the-world mouse-event)])
            (if (eq? old-world new-world)
                (super on-event mouse-event)
                (begin
                  (set! the-world new-world)
                  (refresh)))))))
    
    (define paintcanvas (new paintcanvas% [parent diagramframe]))
    (send diagramframe show #t)