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How to improve the perfomance of my A* path finder?...


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Missing item from Python List when counting execution time for A* Pathfinding algorithm...


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Why doesn't my a* algorithm take the shortest route?...


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A* (Astar) Pathfinding doesn't work with Player Clone / Instantiate Unity...


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Bloxorz a-Star Search...


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how to convert this code from Dijkstra to Astar?...


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Looking for speedups for A* search...


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Is there a way of optimizing Dijkstra algorithm other than using A*?...


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foobar failing test case - a* with breakable wall...


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questions regarding the use of A* with the 15-square puzzle...


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A* Pathfinding algorithm giving weird path (Text Map - No GUI)...


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