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Is there an equivalent to SQLite R*Tree in PostgreSQL?...

postgresqlsqlite3dspatial

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Direction vector: Correctly scale sin(radians(x)) + cos(radians(z)) with y axis...

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ThreeJs: How to rotate an already animated object...

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Convert list index to a 3D position based on width and height...

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how to understand Camera's properties like Position, Look Direction, Up Direction?...

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gnuplot hidden3d: How to change color of top and bottom view of the surface?...

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Threejs: Pointlight not lighting up my geometries...

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Visibility of decal on three.js bottle is dependent on camera angle...

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X-rotation looks weird...

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Three.js MeshPhongMaterial is no longer "shiny" after a texture is applied...

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Color around the figure in python plot (matplotlib)...

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The angle between two 3D vectors with a result range 0 - 360...

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How to create a box with two different pictures(same size) on the top and bottom of the box?...

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Black screen while opening Godot game's apk...

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How to resize a cylinder from one end and move it backwards in Roblox...

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How can one plot a 3D surface in matplotlib by points' coordinates?...

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Render a cross-section of a 3D scene in Godot...

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joints in gltf model bunched together on origin during animation...

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PyInstaller executable not working with panda3d. No graphics pipe availabe...

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How do I rotate a Quaternion with 2nd Quaternion on its local or world axes without using transform....

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How to create a rotating animation of a Scatter3D plot with plotly and save it as gif?...

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Calculate position of the camera after rotation around some deliberate point on mesh...

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Modifying 3 dimensional array in function in C...

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Threejs blending perspective and orthogonal matrix...

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Javascript Three.js lines round edges...

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What 3D API does MeshLab use?...

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Unity 3D - Unintended axis snapping and unknown force on Impulse reaction behavior...

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In a TBN Matrix are the normal, tangent, and bitangent vectors always perpendicular?...

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How to redistribute points evenly over a curve...

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gITF 2.0 model imported from Blender into Godot engine is broken...

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