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Working with the coordinate system and game screen in Unity 2d?...

unity-game-engine2dgame-engine

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How do I scale the specific tile on the tilemap?...

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2D raycast on mobile is giving weird results...

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Python opencv draws polygons outside of lines...

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Why does my dragging logic in Unity not work? (only once)...

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Duplicate structured surface/mesh in gmsh...

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"Checkerboarding" effect when rotating sprite in software renderer?...

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Unity camera grid...

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A simple algorithm for polygon intersection...

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C# Library for 2D shape drawing user interface...

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Cannot implicitly convert type 'UnityEngine.Rigidbody2D' to 'UnityEngine.Rigidbody' ...

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How to apply a offset to child gameobject in Unity2D...

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Decoding UPS Maxicode...

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OnCollisionEnter2D not being executed?...

c#unity-game-engine2d

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How to move a point (x,y) to a new position (p,q) at a specified distance and angle in 2D space?...

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How to determine visibility in 2D...

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OpenGL viewport is of incorrect dimensions compared to window set to same dimension...

c++openglglsl2dglfw

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Not able to iterate through all the rows in 2D array in Row-Wise Binary Search...

c++arraysloops2d

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How to position a ring of circles with a maximum ring radius...

c#unity-game-engine2dtrigonometryunity3d-2dtools

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How to define a 2D array of (x,y) coordinates...

pythonnumpymultidimensional-array2dcartesian-coordinates

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Disable psychics collisions and leave trigger detection in Unity2d...

unity-game-engine2dunity2.0

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Calculate transformation based on anchor in image opencv2 / py...

python-3.xopencvimage-processingmatrix2d

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Godot4. How to detect collisions ONLY by the first iteration...

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Look in direction of 2d Vector...

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Notch doesn't get displayed in concave shape in matter.js...

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Extract the closest two numbers that multiply to create a given number...

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Why are items showing up in a 2d array that I didn't add?...

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C++ - Passing 2D array to function...

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How to fill in a 2D array by equating it to a function with void parameters?...

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How to Maintain Texture Dimensions in Three.js When Scaling Mesh?...

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